quarta-feira, 19 de junho de 2013

Gags

The Gags are your weapons in the fights against the cogs. They're divided in categories, called Tracks. There are seven tracks, each one with seven gags. Of the 49, you can only get 42 per Toon, so choose wisely which ones you'll want. Of the seven tracks, two are "forced": you're obligated to have Squirt and Throw. The gags vary in power and accuracy, being Trap the strongest type and Sound, the weakest type. The most accurate gags are the Sound and Squirt tracks, while the least accurate ones are the Drop and Lure tracks. 


All gags. It isn't possible to get them all, this is a representative image. 

Now I'll explain the effects of the gags in each track. In a battle, the gags will be used according to their order in this image, Toon-up being the first one to be used and Drop being the last one.

Toon-up: these gags allow you to heal other Toons in battle. If you use a Toon-up gag in a Toon with a full Laff Meter, you won't get any experience. The gags in this track are:
-Feather: targets one Toon. Heals up to 10 Laff Points. Experience required to get it: none. If you train for the Toon-up gag track, you'll automatically get this gag as soon as you finish the training.
-Megaphone: targets all Toons (excluding the player). Heals up to 18 Laff Points. Experience required to get this gag: 20 points.
-Lipstick: targets one Toon. Heals up to 30 Laff Points. Experience required to get this gag: 200 points.
-Bamboo Cane: targets all allies. Heals up to 45 Laff Points. Experience required to get this gag: 800 points.
-Pixie Dust: targets one Toon. Heals up to 70 Laff Points. Experience required to get this gag: 2000 points.
-Juggling Balls: targets all allies. Heals up to 120 Laff Points. Experience required to get this gag: 6000 points.
-High Dive: the ultimate Toon-up gag. Heals up to 210 Laff Points, and targets all allies. Experience points required to get this gag: 10.000 points (to obtain it for the first time)/ 500 points (in order to get this gag again, you need to get 500 points or plant it in your garden)

Trap: these gags will damage cogs that step on them. However, the cogs need to be lured to make trap gags work. You cannot use Trap gags on cogs that are already lured. The gags in this track are:
-Banana Peel: targets one Cog. Max damage: 12. Experience points required to get this gag: none. Being the first gag in the Trap gag track, it will be given to you as soon as you finish the training for this track.
-Rake: targets one Cog. Max damage: 20. Experience required to get this gag: 20 points.
-Marbles: targets one Cog. Max damage: 35. Experience required to get this gag: 100 points.
-Quicksand: targets one Cog. Max damage: 50. Experience required to get this gag: 800 points.
-Trapdoor: targets one Cog. Max damage: 70. Experience required to get this gag: 2000 points.
-TNT: targets one Cog. Max damage: 180. Experience required to get this gag: 6000 points.
-Train Track: targets all cogs. Max damage: 195. Experience required to get this gag: 10.000 points (first time)/ 500 points (whenever you want to get it again).

Lure: these gags have low accuracy, and are the only gags in the game that have a more defensive purpose: Cogs that have been lured are unable to attack! However, the effects don't last forever; if you wait for too long, the Cog will wake up and attack. The gags in this track are:
-$1 Bill: targets one Cog. Effect lasts for 2 rounds (if it works). Experience required to get this gag: none. You'll get this gag as soon as you finish the training for this track.
-Small Magnet: targets all Cogs. Effect lasts for 2 rounds (if it works). Experience required to get this gag: 20 points.
-$5 Bill: targets one Cog. Effect lasts for 3 rounds (if it works). Experience required to get this gag: 100 points.
-Big Magnet: targets all Cogs. Effect lasts for 3 rounds (if it works). Experience required to get this gag: 800 points.
-$10 Bill: targets one Cog. Effect lasts for 4 rounds (if it works). Experience required to get this gag: 2000 points.
-Hypno-goggles: targets all Cogs. Effect lasts for 4 rounds (if it works). Experience required to get this gag: 6000 points.
-Presentation: targets all Cogs. Effect lasts for 15 rounds (if it works). Experience required to get this gag: 10.000 points (first time)/ 500 points (second time and onwards).

Sound: this track is special because all of the gags in it target every Cog in battle. However, they have a drawback: they have very low power. The gags in this track are:
-Bike Horn: max damage: 4. Experience required to get this gag: none. You'll get this gag as soon as you finish the training for this track.
-Whistle: max damage: 7. Experience required to get this gag: 40 points.
-Bugle: max damage: 11. Experience required to get this gag: 200 points.
-Aoogah: max damage: 16. Experience required to get this gag: 1000 points.
-Elephant: max damage: 21. Experience required to get this gag: 2500 points.
-Fog Horn: max damage: 50. Experience required to get this gag: 7500 points.
-Opera Voice: max damage: 90. Experience required to get this gag: 10.000 points (first time)/ 500 points (second time and onwards).

Throw: these gags have a high power, but a medium accuracy. Throw and Squirt are the two tracks you're obligated to have.
-Cupcake: targets one Cog. Max damage: 6. Experience required to get this gag: none. Every new Toon automatically gets access to this gag.
-Fruit Pie Slice: targets one Cog. Max damage: 10. Experience required to get this gag: 10 points.
-Cream Pie Slice: targets one Cog. Max damage: 17. Experience required to get this gag: 50 points.
-Whole Fruit Pie: targets one Cog. Max damage: 27. Experience required to get this gag: 400 points.
-Whole Cream Pie: targets one Cog. Max damage: 40. Experience required to get this gag: 2000 points.
-Birthday Cake: targets one Cog. Max damage: 100. Experience required to get this gag: 6000 points.
-Wedding Cake: targets all Cogs. Max damage: 120. Experience required to get this gag: 10.000 points (first time)/ 500 points (second time and onwards).

Squirt: these gags have a higher accuracy (but a lower power) than Throw. Because of this, most players in earlier stages of the game (or even those that are around the middle of it) have more advanced gags in the Throw track than in the Squirt track. Throw and Squirt are the two tracks you're obligated to have. The gags in this track are:
-Squirting Flower: targets one Cog. Max damage: 4. Experience required to get this gag: none. Every new Toon automatically gets access to this gag.
-Glass of Water: targets one Cog. Max damage: 8. Experience required to get this gag: 10 points.
-Squirt Gun: targets one Cog. Max damage: 12. Experience required to get this gag: 50 points.
-Seltzer Bottle: targets one Cog. Max damage: 21. Experience required to get this gag: 400 points.
-Fire Hose: targets one Cog. Max damage: 30. Experience required to get this gag: 2.000 points.
-Storm Cloud: targets one Cog. Max damage: 80. Experience required to get this gag: 6.000 points.
-Geyser: targets one Cog. Max damage: 105. Experience required to get this gag: 10.000 points (first time)/ 500 points (second time and onwards).

Drop: last but not least, we have the Drop gag track. These gags are even more powerful than Throw, losing only to Trap in terms of power. Sadly, this comes with a drawback. Like the Lure gags, Drop gags are very likely to miss. The gags on this track are:
-Flower Pot: targets one Cog. Max damage: 10. Experience required to get this gag: none. You'll get this gag as soon as you finish the training for this track. 
-Sandbag: targets one Cog. Max damage: 18. Experience required to get this gag: 20 points.
-Anvil: targets one Cog. Max damage: 30. Experience required to get this gag: 100 points. 
-Big Weight: targets one Cog. Max damage: 45. Experience required to get this gag: 500 points.
-Safe: targets one Cog. Max damage: 60. Experience required to get this gag: 2000 points.
-Grand Piano: targets one Cog. Max damage: 170. Experience required to get this gag: 6.000 gags.
-Ocean Liner: targets one Cog. Max damage: 180. Experience required to get this gag: 10.000 points (first time)/ 500 points (second time and onwards).

Curiosities and observations:

-Drop gags will always miss lured Cogs;
-Don't use Sound gags on lured Cogs; they will wake the Cogs up;
-Trap gags are the only gags to have a perfect accuracy. However, they're also the only gags to depend on other gags in order to work;
-If you put two Trap gags in front of the same Cog, both will be cancelled;
-Using other damaging gags before a Drop gag improves its chances of hitting in the same round;
-Sound gags are the weakest gags; however, the Sound gag track is the only track in which all gags target all Cogs;
-Whenever you use damaging gags in lured cogs, you'll inflict extra damage.

Hope this helped ya!
                   Spirit :-)


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